Zombiemap Test 24.20

Changes:

Fixed issue where bm command disrupts the income timer

Increase selection scale of workbots

Fixed issue where low amount of zombies spawn for the first event

Fixed anti nuke missiles, also nukes are now targetable by weapons

Fixed american raid not spawning

Fixed issue where fort defense unit start moving

Holland no longer loses hero mode after using Tank mode ulti

There was a bug when if no computer zombies were set, human players that left before 15 min could not function as AI, it is now fixed

Fixed many faulty tooltips for the new heroes

Fixed win trigger

Fixed bug, that allows destroyed players to compete in a civil war

A bit more trees and mountains in Africa, to enable Morocco to defend himself

Tighten entrance gaps around Africa and South America

Movespeed reduction to lumpies and flesh giants

Increased gold cost to train lumpies and flesh giants

Reduced zombie income

Increased zombie build time

Higher food cost for lumpies and giants

Higher upgrade cost for zombies

Higher zombie feed rewards (to offset these balance changes a bit for zombies, and to make sure solo zombie, or 1 pro with noob allies is still viable)

Small rebalance in human income buildings, to make massing slightly less attractive as compared to upgrading

Fixed Reference to discord (except in loadscreen)

To come:

adjustment to income trigger to prevent lag that occurs each tick

custom votekick trigger, that is a bit more effective than the hostbot !votekick trigger

fix loadscreen reference in discord